Star Wars Galactic Battle
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Galactic Assault
Details
Mode type
Combatants
- Lead the great armies of the Star Wars™ Episode II: Attack of the Clones saga in intense real-time strategy clashes. Enter the fray as the Galactic Empire, Rebel Alliance, Wookies, Trade Federation, Gungans or Royal Naboo to determine the course of the Galactic Civil War.
- Star Wars: Galactic Battlegrounds: Clone Campaigns Expansion Pack Review Battlegrounds brought to life the epic sweep of battles in the Star Wars universe, but this expansion pack doesn't add much.
An infamous RTS game created by LucasArts, it was largly based off of Age of Empires, and was considered the better Star Wars RTS of the time (Others bieng Rebellion and Force Commander). Despite its age and aged appearence, it still has a small but loyal following at Heaven Games, which hosts a vault of tools which make modding the game a rather simple task.
Max players
Heroes
Vehicles
- 'Battle on a series of large team-oriented, objective-based maps. Visit iconic locations, pilot favorite vehicles, choose from among four trooper classes, call in special units, and become a hero.'
- — In-game Description
Galactic Assault is an asymmetrical, 40 player linear game mode in DICE's Star Wars Battlefront II that features heroes, Reinforcements, and vehicles that can be spawned in to turn the tide of battle. This mode spans all three Star Wars eras and has scenarios unique to each map. Currently, Galactic Assault can be played on 13 maps.
OverviewEdit
Galactic Assault is a large-scale, ground-based, linear game mode in DICE's Star Wars Battlefront II, that pits two teams of 20 against each other in objective-based battles. The mode spans all three Star Wars eras, with one faction acting as the attackers and the other the defenders. Every Galactic Assault map is split into multiple phases and features objectives tailored to fit the map's design. During a match, players can spawn as a hero, Reinforcement, or vehicle using Battle Points earned through gameplay. Some vehicles are, however, only available during specific phases.
MapsEdit
Map RotationEdit
The following is the current order of maps as they are played in Galactic Assault.
Clone WarsEdit
Geonosis: Trippa HiveEdit
- 'Separatist forces have laid siege to a Geonosian droid factory occupied by a Republic demolitions crew. With time running out to destroy the facility, the last remaining clone strike team must push back the droids to prevent them from retaking the factory.'
- — In-game Description
Among the harsh desert canyons, a Republic demolitions team works to destroy a Geonosian droid foundry. After a surprise Separatist attack force ambushes them, a team of surviving clones defends the foundry and buys time for Republic reinforcements to arrive. On this map, the Galactic Republic are the attackers and the Separatists are the defenders.
The first phase takes place within the canyons of Trippa Hive and sees the Republic attempting to reactivate a damaged AT-TE as well as call in Reinforcements. In the second phase, the Republic advances onto a vast battlefront in order to destroy two Hardcell Troop Transports deploying more Separatist forces. They can now utilise additional AT-TE walkers, supplied by the Republic fleet. All of this must be done before the Republic run out of AT-TE tickets (maximum of 10), which are determined by the amount of AT-TE walkers waiting to be spawned rather than infantry. The Separatists, meanwhile, must defend their Transports by destroying the AT-TE's, which are incredibly susceptible to blaster fire on their undersides.
If the Republic succeeds in this second phase, their AT-TE walkers will continue to advance towards a Droid Control Ship that is attempting to escape. During the transition to this final phase, a massive sand storm will kick up, severely limiting both armies' visibility. The Droid Control Ship must be brought down by abandoned Turbolasers, which the Republic has to recapture. However, the capture point can only be secured by AT-TEs and cannot be contested.
Kamino: Cloning FacilityEdit
- 'The Separatists have launched an attack against a cloning facility on Kamino hoping to shut down the production for good..'
- — In-game Description
The waves of Kamino crash beneath the slender platforms of a Cloning Facility as armies of battle droids descend on the artificial island.[1] On this map, the Separatists are the attackers and the Galactic Republic are the defenders.
In the first phase, Separatist forces must override the genetic Archives. If the Separatists successfully slice into the Archives, phase two commences. The Separatists are now under orders to seize the East and West exterior Landing Pads. This then paves the way for the third phase, where the Separatists must capture both the main Hangar and Barracks of the facility. Following a Separatist victory in phase three, the fourth and final phase begins. Here, the Separatists advance even further into the cloning facility, pushing through prolonged corridors to override the Fusion Core. If the Republic is unable to prevent the detonation sequence then the facility crumbles and the droids deal a vicious blow to the Republic's production of clone troopers.
Kashyyyk: Kachirho BeachEdit
- 'After a failed attempt to push the Clone Army back from Kashyyyk, the Separatists launch a second wave aimed at taking down an imposing Venator-class Star Destroyer..'
- — In-game Description
As the droid army storms up a beach, Wookiee Warriors and Clone troopers dig in to defend a grounded cruiser.[2] On this map, the Separatists are the attackers and the Galactic Republic are the defenders.
Phase one sees the Separatists attempting to escort two Multi-Troop Transports (MTTs) up the shores of Kachirho Beach. The Republic must use Ion Disruptors scattered around the map to destroy the incoming MTTs. If the MTTs reach their destination, the second phase begins. Here, the Separatists must enter two A4 Juggernauts and sabotage them to enable aerial bombardment of the Republic forces. In the final phase, the Separatists storm the hangar of a massive, grounded Venator-class Star Destroyer and must arm explosive charges at both the Front and Rear Fuel Pipes of the starship.
Naboo: TheedEdit
- 'The Separatists launch a second assault on Theed, the capital of Naboo, with the intent of capturing the Palace and forcing a complete surrender.'
- — In-game Description
Star Wars Galactic Battlegrounds Strategy
A three stage assault on the capital of Naboo. Squads of droids protect a colossal MTT as it lumbers its way toward the royal palace.[3] On this map, the Separatists are the attackers and the Galactic Republic are the defenders.
In the first phase, the Republic must use Ion Disruptors to destroy the MTT leading the Separatist invasion force. The Separatists must attack the clone troopers carrying the Disruptors before they destroy the MTT. If the Republic fails to destroy the MTT before it reaches the royal palace, then phase two begins. Here, the Separatists must override the palace's security systems in order to gain access to the throne room. The East and West Door Controls are available for override but the droids need only capture one to progress. Following the Separatists' success in overriding the palace's security systems, the third and final stage commences. The Separatists must enter the Throne Room and capture the control point at its center to win the match.
Galactic Civil WarEdit
Death Star II: Command Sector NorthEdit
- 'During the Battle of Endor, a blockade runner has crash landed into the second Death Star's hangar. The survivors must find a way to escape the Battle Station before it's too late..'
- — In-game Description
As a battle above Endor rages all around it, an Alliance Corvette crashes straight into the Death Star. The surviving Rebels must fight their way out![4] On this map, the Rebel Alliance are the attackers and the Galactic Empire are the defenders.
In phase one, the Rebels must disable the second Death Star's Tractor Beam. To accomplish this, they must override both the Controls and the Generator. If both objectives are overridden, the match progresses to phase two, wherein the Rebels must disable the Death Star's weapon systems. The Main Weapon Controls and the Death Star's Turbolaser Systems are both poised to be overridden by the Alliance. In the final phase, the Rebels enter the Northern Command Sector's hangar in order to make their escape. They must override the Shuttle Elevator and the Hangar Control, to acquire an imperial shuttle for evacuation.
Endor: Research Station 9Edit
- 'With intelligence pointing to a research facility still operating on the forest moon, the Rebels launch a bold attack against the base hoping to secure any resources before the Empire is able to evacuate..'
- — In-game Description
Rebel forces steal an AT-AT walker and use it to demolish an Imperial base.[5] On this map, the Rebel Alliance are the attackers and the Galactic Empire are the defenders.
During the first phase, the Rebels must override three objectives: the Fuel Station, Computer Station and Walker Bay. As a result of the previous phase's completion, the Rebels now have access to a stolen AT-AT walker they can use throughout the second phase. The Empire must utilise ion disruptors to stop the walker's advance towards the Imperial Base. In the final phase, the Rebels must enter the Imperial Base and take control of the capture point inside to secure a victory.
Hoth: Outpost DeltaEdit
- 'The Empire has found a secret Rebel base on Hoth. They launch a full-scale assault across the frozen wastes, hoping to prevent their enemies from escaping..'
- — In-game Description
Plodding AT-AT walkers advance toward the Rebel position under air cover as Rebel defenders and their screen of T-47s try to hold the position.[6] On this map, the Galactic Empire are the attackers and the Rebel Alliance are the defenders.
In phase one, the Rebels must attack the Empire's AT-ATs using ion disruptors scattered around the map, before they can breach their base's hangar doors. If the AT-AT's reach the base, the second phase commences. Here, the Empire must capture both the East and West Hangars of Outpost Delta in order to advance further into the base. The final phase sees the Empire attempting to sabotage three objectives: the Fuel Station, Fuel Depot and Fuel Pipes. Once accomplished, the Rebel transports will be grounded and there can be no escape.
Tatooine: Mos EisleyEdit
- 'Imperial intelligence has been monitoring rumors of a growing Rebel presence in Mos Eisley. Now, they launch a surprise raid in hopes of clearing this infestation..'
- — In-game Description
Imperial stormtroopers rush from shuttles into the crowded streets of Mos Eisley. [7] On this map, the Galactic Empire are the attackers and the Rebel Alliance are the defenders.
The first phase sees the Empire trying to capture the settlement's Junkyard and Cantina in an effort to purge the outskirts of their presence. Then, in phase two, the Empire must seize the Auction House and Bazaar before finally attempting to sabotage the Alliance's U-Wing transport during the final phase.
Yavin 4: The Great TempleEdit
- 'Licking its wounds from the Battle of Yavin, the Empire attacks the Rebel base in the Great Temple in hopes of acquiring data that would undermine the power of the Alliance fleet..'
- — In-game Description
Deep within the Great Temple on Yavin 4 is a secret of key importance to the survival of the Rebellion. But Imperial ground forces have arrived![8] On this map, the Galactic Empire are the attackers and the Rebel Alliance are the defenders.
The Empire's objective during phase one is to sabotage the East, Courtyard and West Turbolasers in order to neutralize the Rebel air defences. Next, they are tasked with securing both the Control Station and Forest Camp to complete phase two. In phase three, the Empire seeks to override the East and West Gate Controls. Subsequently, the final phase sees the Empire overriding the Briefing Room and Command Center of the Great Temple before the Rebels have time to escape.
First Order–Resistance warEdit
Crait: Abandoned Rebel OutpostEdit
- 'On the desolate mineral planet Crait, the First Order has trapped a group of Resistance fighters. Using the machinery at their disposal, the desperate survivors take to the salt covered wastes hoping to buy time until they can find a way to escape..'
- — In-game Description
Trapped by the First Order, a group of Resistance fighters buys time until they can find a way to escape.[9] On this map, the First Order are the attackers and the Resistance are the defenders.
The first phase begins with the Resistance having to utilise ion disruptors to take down oncoming AT-M6 walkers marching across the salt-covered wasteland, as the First Order escorts them to their enemy's holdout. The match progresses to phase two once the walkers reach the Abandoned Rebel Outpost and here the First Order must capture the Transports in the Mine Hangar. Following a First Order victory here, they will progress to the final phase, where they must destroy Consoles A, B and C in order to stop the Resistance from fleeing.
Jakku: Starship GraveyardEdit
- 'The Resistance have located a scavenged Imperial droid containing data valuable to their fight against the First Order. Knowing this, the First Order move in to try to stop them..'
- — In-game Description
First Order forces have trapped a group of Resistance fighters within the derelict hull of a crashed Star Destroyer in the desert of Jakku.[10] On this map, the First Order are the attackers and the Resistance are the defenders.
In phase one, the First Order must secure two capture points: the Landing Area and Reactor Control, before they can delve further into the Star Destroyer's wreckage. After this, the second phase begins, and they must secure the Supply Hold that is positioned atop a massive hill. The following third phase has the First Order trying to secure the East and West Exits, in order to cut off the Resistance's escape routes. Their enemy has come prepared however, since the First Order must now sabotage the East and West Resistance Transports in the final phase.
Starkiller Base: Precinct 47Edit
- 'In hopes of tipping the scales for the main attack on Starkiller Base, a Resistance strike team infiltrates the facility. Their goal: to sabotage Special Forces TIE fighters before they can take to the skies..'
- — In-game Description
As the fighter attack rages above Starkiller Base, a cadre of Resistance warriors make a daring raid to rescue prisoners trapped inside the First Order facility.[11] On this map, the Resistance are the attackers and the First Order are the defenders.
The Resistance's objective in the first phase is to sabotage the Precinct's Fuel Supply and Lower Turbolaser in an attempt to weaken the First Order's defences. If they succeed, phase two commences and the Resistance must secure the Main Gate of the Precinct. The final phase tasks the Resistance with overriding the Gate Control and Cell Door Control to free the their comrades being held on the base.
Takodana: Maz's CastleEdit
- 'The First Order have information pointing to Resistance spies and sympathizers at Maz's Castle. They launch an attack to capture them, but Resistance forces have arrived in time to oppose them..'
- — In-game Description
On Takodana, the First Order moves against Maz Kanata's castle. Resistance forces have taken up a defensive position inside.[12] On this map, the First Order are the attackers and the Resistance are the defenders.
The First Order's arrival on Takodana begins with the task of capturing Memorial Hill during the first phase. Phase two will feature the First Order moving in to sabotage both the East and West Turbolasers currently engaging their air forces. The final assault during the third phase is centred around capturing Maz's Castle once and for all.
TriviaEdit
- During the Battlefront II Beta, Galactic Assault was one of the three playable multiplayer modes. It could be played on Naboo: Theed.
- Galactic Assault was the only large scale ground-based mode available in DICE's Star Wars Battlefront II for over a year until the arrival of Capital Supremacy, released in the Capital Supremacy Update.
UpdatesEdit
- Fixed an issue where the 'To The Last Man' timed challenge would track user respawns as eliminations.
- Fixed an issue where picking up and firing with a Rocket Launcher would also trigger a melee attack.
- Fixed an issue where the Phase 3 objective could still be captured if the AT-TE was standing slightly outside the Capture Zone on Geonosis.
- Fixed an issue that would occasionally cause players to be automatically kicked out of Galactic Assault matchmaking if they were waiting in the pre-round for more than 5 minutes.
- Added Hailfire Droids firing missiles as a Battle Beyond element on Geonosis.
- Fixed an issue where the HUD icons would not disappear for the defending team, if the first two points were captured at relatively the same time on Jakku.
- Fixed a visual issue where the Capture icon in the last phase of Geonosis would showcase a human icon instead of an AT-TE icon.
- Tentatively fixed an issue that would occasionally cause the AT-M6 to sink under the ground on Crait.
- Geonosis
- Fixed issues where players could get stuck on certain rock formations.
- Fixed an issue where the Objective UI was misleadingly decreasing under certain circumstances in Phase 3 on Geonosis.
- Fixed an issue where scoring events would not register while capturing the objective in Phase 3.
- Overall VFX polish pass on Geonosis (Visual updates on toxic waterfall, Spider Droid explosions, size of backdrop AT-TE footprint effects, background lasers caused by Spider Droids).
- Naboo
- Fixed an issue where the MTT would consistently display as 'Out of Range' on HUD.
- Added new map, Geonosis: Trippa Hive, to Galactic Assault.
- In order to improve the flow on Galactic Assault - Naboo, the Attackers on Phase 2 need to override only one door to proceed.
- Implemented a limit in the difference of team sizes before a mode can start. This way, a mode cannot start with an unbalanced size in teams. For Galactic Assault the maximum difference is 4.
- Added ability to get into squads and spawn on squad members on Galactic Assault and Strike.
- Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment.
- Implemented Clone Wars tile in the Home screen to increase the possibility for matchmaking on Galactic Assault for Clone Wars – era maps.
- Crait map is back in GA rotation after fixing issue with MVP screen.
- Fixed an issue where players were able to enter in one of the troop transports blocking the attackers to complete the objective on Jakku.
- Fixed an issue on PC where after shooting the MTT with the ION Disruptor, a 'Playing the Objective' scoring event was shown after each respawn.
- Improved player rewards for completing objectives on the map.
- Fixed an issue where the player was able to use the LUIV beyond Phase 1 on Starkiller Base.
- Fixed an issue where the Ion Grenade exploded in mid-air before reaching the AT-AT or MTT.
- Fixed an issue where the tabs in the End of Round screen were not working properly.
- Takodana
- Re-worked the defender spawns in Phase 2, moving them closer to the objectives.
- The price of the AT-ST on Takodana has been increased from 1500 to 2500.
- Kashyyyk
- Re-worked the defender spawns in Phase 3, moving them closer to the objectives.
- The LAAT respawn time has been increased to 30 seconds.
- Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state.
- Death Star II
- Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions.
- Tatooine
- Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned.
- Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack.
- Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend.
- Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing.
- Adjusted frequency with which the alternative light settings appear.
- Kamino
- Increased price of LAAT on from 400 to 1000.
- LAAT respawn has been increased by 30 seconds.
- Jakku
- Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds.
- Endor
- Updated and re-introduced the daylight setting.
- Adjusted frequency with which the alternative light settings appear.
- Kamino
- Phase 1 and 3 in Galactic Assault has been made easier for attackers.
- Tatooine
- In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers.
- Hoth
- In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT.
- Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase.
- Naboo
- Phase 2 of Galactic Assault has had balance tweaks.
- Endor
- Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward.
- Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break.
- Jakku
- Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions.
- Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST.
- Crait
- Added delay before attacker spawns are moved forward in Galactic Assault.
- Takodana
- Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1.
- Kamino
- Updated spawns to help the Droids attack.
- Phase 2 capture areas are now only the platforms.
- Added new map, Crait: Abandoned Rebel Outpost, to Galactic Assault.
- In Galactic Assault, updated spawns to help the Droids attack.
- In Galactic Assault, reduced health of the MTT.
- In Phase 2 of Galactic Assault, reduced the explosive objective timer.
- Tweaked the spawning positions of Starfighters on Tatooine.
- Tweaked the spawn positions of the AAT on Kashyyyk.
- Fixed an issue where the objective markers would not update correctly on Endor.
- More reinforcements are awarded after each phase in Galactic Assault.
- Fixed an issue that prevented player to deploy in the AT-RT during the first phase on Hoth.
- Fixed an issue where the AAT would sometimes spawn beneath the MTT, rendering it unable to move.
ReferencesEdit
- ↑EA Battlefront 2 Website - Kamino: Cloning Facility
- ↑EA Battlefront 2 Website - Kashyyyk: Kachirho Beach
- ↑EA Battlefront 2 Website - Naboo: Theed
- ↑EA Battlefront 2 Website - Death Star II: Command Sector North
- ↑EA Battlefront 2 Website - Endor: Research Station 9
- ↑EA Battlefront 2 Website - Hoth: Outpost Delta
- ↑EA Battlefront 2 Website - Tatooine: Mos Eisley
- ↑EA Battlefront 2 Website - Yavin 4: The Great Temple
- ↑EA Battlefront 2 Website - Crait: Abandoned Rebel Outpost
- ↑EA Battlefront 2 Website - Jakku: The Graveyard
- ↑EA Battlefront 2 Website - Starkiller Base: Precinct 47
- ↑EA Battlefront 2 Website - Takodana: Maz's Castle
V ⋅ T ⋅ E Game Modes in DICE's Star Wars Battlefront II | ||
---|---|---|
Singleplayer / Co-op | Arcade ⋅ Campaign | |
Multiplayer | ||
Heroes and Villains | Heroes vs. Villains ⋅ Hero Showdown ⋅ Hero Starfighters | |
Assault | Galactic Assault ⋅ Capital Supremacy ⋅ Starfighter Assault ⋅ Strike | |
Operations | Blast ⋅ Extraction ⋅ Ewok Hunt ⋅ Jetpack Cargo |
|
Star Wars: Galactic Battlegrounds
Publication information
Developer(s)
Publisher(s)
Aspyr Media, Inc.
Electronic Arts Square
Disney Interactive Studios
Game engine
Release date
Genre
Modes
- Single player campaigns
- Single player skirmish
- Multiplayer
Rating(s)
Platform(s)
Chronological information
Era
Star Wars: Galactic Battlegrounds is a 2001 real time strategy game, developed by Ensemble Studios and LucasArts, who also published the game in North America. The Japanese version published by Electronic Arts and Squaresoft Joint Venture Electronic Arts Square. It was released in November 11, 2001.
The game was built on the Genie Engine technology that was used to build the Age of Empires II game. An expansion pack was released in 2002, featuring elements from Star Wars: Episode II Attack of the Clones. Later that year, both Galactic Battlegrounds and Clone Campaigns were released in a box set, Star Wars: Galactic Battlegrounds Saga.
Plot
Early missions
The original game has six campaigns. Some of the missions represent actual battles from the movies, like the Battle of Hoth.
- The first campaign (the tutorial) centers around Attichitcuk, his son Chewbacca, and Chewbacca's cousin Shoran and their quest to rid Alaris Prime of the Trade Federation. You are guided through the tutorial by Qui-Gon Jinn.
- Alaris Prime colonial war
- The second campaign from Star Wars: Episode I The Phantom Menace is that of the Trade Federation. It follows OOM-9, the de facto droid leader of the Trade Federation's army.
- Battle of Naboo
- Battle of the Great Grass Plains (non-canon, alternate history simulation)
- Battle of Naboo
- The third campaign is that of the Gungans, centered first around BossGallo, then Boss Rugor Nass, the leader of the Gungans at the time of Episode I.
- War of the Gungan tribes
- Battle of Naboo
- Battle of Theed (non-canon)[1]
Later Missions
- The fourth campaign of the standard game is the campaign of the Galactic Empire. Darth Vader is your main character in this campaign, and the events take place just before and during Star Wars: Episode V The Empire Strikes Back.
- Battle of Endor around the Shield generator (non-canon)
- The fifth campaign is the campaign of the Rebel Alliance/New Republic. Your main character this time around varies from level to level, but PrincessLeia Organa appears in all the missions. In the early ones, Jedi Master Echuu, and later with Luke Skywalker. The events of this campaign are outside the scope of the movies, not including the battle of Endor and Hoth.
- Krantian Civil War
- Battle in the Silken Asteroids (before Episode IV)
- The sixth and final campaign is the Wookiee campaign. This campaign takes place after Star Wars: Episode VI Return of the Jedi, during which time the Imperial remnants are trying to keep the Empire together, and have attacked Kashyyyk. The main characters of this campaign are Han Solo and Chewbacca. Attichitcuk makes appearances, as do Lando Calrissian, Shoran and Luke Skywalker.
- The Royal Naboo also appear in the Gungan and the Trade Federation campaigns but have no campaign on their own. However, they are playable in standard gameplay, multiplayer, and the scenario editor.
Gameplay
At commencement of the game, each player can choose one of the available factions and will begin a typical game with a command center and a handful of workers. The idea of the game is to gather resources, build units and research technologies to ultimately conquer ones opponents. When a certain amount of resources have been stockpiled, they can be used to advance to the next technology level which opens up new construction and research options, as well as unlocking newer and upgraded units.
If the game begins with the First Tech Level, each player is limited in what can be built. Aside from a few basic troopers who are fairly useless except as scouts, most construction options revolve around the player's economy and getting that off the ground. Once 500 food has been stockpiled, the player will have the option to advance to the Second Tech Level. This will open up more buildings and units forming basic armies. 800 food and 200 nova will allow advancement to the Third Tech Level where combat can become truly three dimensional with the ability to construct air units. 1000 food and 800 nova will let the player then advance to the Fourth and final Tech level where expensive upgrades are available but the benefits they bring to one's faction are often worth the excessive cost.
Each worker unit which often takes the form of labor droids, Wookiees, or whatever suits the player's faction, can be individually controlled by the player and they can be ordered to gather resources, construct buildings and even attack enemy units and buildings.
There are four types of resources, all of which need to be gathered at a steady rate in order to supply a constant flow of resources: Carbon is used primarily to construct buildings and is often used in technology research and can be found in trees or in 'carbon deposits'. Food is used to help train units and can also be used to a lesser extent in technology research. Food can be gathered from muja fruits, fish, hunting or farms, and from nerfs or banthas housed in an animal nursery. Nova crystals are used primarily in technology research and to train some units. They are also used as currency at the marketplace where buy and sell prices are listed in nova crystal value. The crystals are primarily mined but can also be traded for other resource at the marketplace, trade caravans can deposit a fixed amount of crystal between two marketplaces and Holocrons can provide a steady stream if housed at a Jedi Temple or Sith Temple. Finally, there is ore which is mostly used to construct fixed defensive structures like turrets, fortresses and anti-air defenses as well as in some technology research. Ore is often the scarcest resource on the map and the player will have to buy extra at the marketplace once exhausted.
Cheats
Printable Star Wars Galactic Battle Game Cards
While playing, press 'Enter' to open up the chat screen. Type one of the following codes and press 'Enter' again (Note: Some codes require you to highlight a unit for the code to work)
- forceexplore – Entire map is explored.
- forcesight – Remove fog of war.
- forcebuild – Building, harvest, and research time becomes instant. (This happens to all teams, including the enemy)
- forcecarbon – Get 1,000 carbon.
- forcenova, forcenovacrystals – Get 1,000 nova.
- forceore – Get 1,000 ore.
- forcefood – Get 1,000 food.
- tarkin – Destroy everything belonging to all other players
- darkside(1-8) – Destroy a specific civilization according to their # (1-8).
- skywalker – Win the battle.
- simonsays – Get Simon the Killer Ewok.
- scaryneighbor – Get a Bongo Marauder.
- tantive iv - Get a Rebel Blockade Runner.
- that's no moon - Get a Death Star.
- imperial entanglements - Get a Star Destroyer.
Easter eggs
Some levels also featured some 'easter eggs': In some marginal and hard to reach places (like mountain peaks, or areas behind trees that have to be harvested in order to reveal), some well known characters can be found if the player decides to explore the corners of the map with air units:
- On Naboo, during the second Trade Federation mission there is a place where you find Qui-Gon Jinn, Obi-Wan Kenobi, and Jar Jar Binks
- In the third mission of the Gungan campaign, Luke Skywalker, Yoda and R2-D2 can be spotted standing near Yoda's hut.
- In the fourth Gungan mission OOM-9 can be spotted in the eastern corner of the map.
- On Tatooine, C-3PO and R2-D2 can be found next to an escape pod.
- On the first two Imperial missions, Mara Jade can be found somewhere on the map, though this requires cheat codes and she runs away when seen. Darth Vader will sometimes ask, 'What is this?' when the player locates Jade.
- Simon and Bongo Marauder appear when cheat codes are entered (see below).
- One of the game's taunts is a parody of Samuel L. Jackson's line in Pulp Fiction: 'Pigs are filthy animals. I don't eat filthy animals'. In the game, 'pigs' becomes 'banthas'.
- A secret level can be found in the first Wookiee campaign; if the player advances to Tech Level 3, they can build a fighter, then pilot it to the far right of the map. This will uncover Obi-Wan Kenobi and CaptainQuarsh Panaka, and will begin a mission to rescue Padmé Amidala from Tusken Raiders.
- When you click on an Imperial trooper he will occasionally say the phrase 'THX-1138 ready, sir.' This is a clear reference to THX-1138, the first movie made by George Lucas.
- When you click on an AT-AT walker, the pilot will sometimes respond by saying 'They won't be back for the sequel!', which in turn, breaks the fourth wall.
Aurebesh texts
Galactic Battlegrounds also contains many text easter eggs, found in the game's briefing/debriefing screens. While many of the screens contain gibberish phrases, some seem to be inside jokes between LucasArts employees. Notable excerpts are presented here by civilization:
Gungan: boss gallo/he has a big robe/one four/mesa sicka gungan guys; jerb wi 2 wjbe eks oh and by the way this is boss rogoe/a slave gungan why did george have to bring jar jar back in ep2?; so sad its my last day/i am going to miss this/its a game i hope like it; the two jedi in the gungan city hey did anyone see any gungan women?; orb of peace/naboo is victorious/long live naboo/PCP Diablo 3 key of hate.
Wookiees (Colonization of Alaris Prime): chewie/jp i love you/two one/harvesting food/status: not done yet/tomorrow for sure; image one/one two/wookiees approach/status; guarded heavy/will move forward cautiously/end transimission; obi-wan's lightsaber is long and dngerous/two hands are better than one/the ring; one two four/final town buildings/qui-gon/status: obi-wan is lost/check out the trees/hes in there
Trade Federation: teh tf tanks dstryd the the buildings/-dstry-capture-pillage; the search for the gungans has ended/c-whats d-up; -warning-droids no longer functioning
Galactic Empire: ooold/vader speaks/the lord of the sith/dodonna learns his lesson; Salvage the rebel base--take all survivors to command/processing for detention block b; mara jade occupation: bad ass/location death star code red surveylance; stormtroopers bad guys/s--jim tudner f--bob billy newman b--jack burton k--mike terpsta j--chris williams l--paul c pierce f--haden blackman
Note: the names of Paul Pierce and John Paul Soto appear at the bottom of all screens in the Imperial campaign.
Rebel Alliance: random troopers/joey russo/this is echu shen can yog guess it really is; <Screen displays two X-wings flying over a forest> bob see any deer/yeah this is more fun than those banthas/not yet remember year when got that buck with my proton torpedo; all your base are belong to us; -you are here (pl)ease keep all (han)ds inside the boat at all times; yes its an eye ball uh 282n good old rotj; leia and luke looking on at rebels/what will they do who knows: ben kenobi does; boom yey the empire bast is one fire too bad its not jar jar/and this is fire shooting out of the doorw ohh ahh; the rebel transport ship otherwise known as a tunaboat/kiptan the boat smells like fish again/this will be earth in a few million years who would have ever thoughtfuture site of dr. evil's new asteroid base..ohh haha
Wookiees (Liberation of Kashyyyk): han chewie buddies/solo action status: huge/gone today; bowcaster safety lock/chewie will kick your ass; run chewie/one two three/wookiee transports sail across the watersttus: safe and secure/next mission comb matted fur; many parties among the trees/hiding ewok babies/wookiee party house; run run/free at last today/wookiee freedom at last/lando and han looking on
Game types
The original game comes with six solo-player campaigns with the expansion pack adding two more, all of which reflect events in galactic history. There is also a Standard Game feature, which pits human player(s) against a set number of AI opponents for control of a map. The standard goal is to defeat one's enemies by either forcing surrender or annihilation. Other variations include race to construct a Monument first, 'King-Of-The-Hill' and regicide.
Technology & Research
To acquire technology, the player must first construct buildings. Buildings are either economic, military or research orientated. Economic buildings will be drop-off points for resources as well as upgrades to worker gather speed. Military buildings can create new units, offers upgrades for those units or are defensive structures which help protect a base. Research buildings provide upgrades to units, buildings and defensive structures. The cost of the research will depend generally on the technology level and advantage that the research provides.
Technology plays a central role. Early in the game, players must balance economic and military priorities, allocating scarce resources. Too much emphasis on researching technology and moving through the Levels without creating manpower, can leave an army vulnerable to attack. On the other hand, putting resources into a large population at the expense of progress, can lead to defeat if the enemy has progressed and is able to field a small but more powerful attack force.
Monuments and holocrons
Holocrons are special unique items that are scattered around the map, and can only be picked up by Jedi or Sith. Once placed within a Jedi Temple or a Sith Temple, a holocron steadily generates free nova crystals for the civilization that holds it (this reflects the historical realities of the power and influence that possessing knowledge has). Certain factions will gain extra crystals from holocrons, others will gain fewer. To capture a holocron from an enemy temple, the temple must suffer heavy damage to the holocron is ejected before its annihilation and then a Jedi/Sith unit can collect it. The standard skirmish victory condition allows for a 'Holocron victory' - if one player gathers all holocrons, a countdown begins and if it expires, victory is awarded. It should be noted that, the Holocrons are very similar in function, to the Relics from Age of Empires II, for they are both stored in Temples, and generating resources: Nova crystals and gold, respectively.
Monuments are massive structures that require large amounts of resources and time to build. If a player completes a Monument, and it stands intact for an uninterrupted period of time (400 game days), they win. Each civilization has their own Monument (typically a famous work of historical architecture).
Scenario editor
The game also gives players the option of creating their own levels in the Scenario Editor. This can allow players to create their own levels and even combining multiple levels into a campaign. The levels can be made using all terrain types featured in the game and can place every type of unit and building available in the game, including units listed as heroes which are characters that specifically appear in the campaigns, such as Chewbacca. Some other characters from the Star Wars universe can also be used in Scenarios that aren't anywhere else the game, such as Dash Rendar and the Outrider, as well as characters invented solely for the game, such as Excellency Lathe Parthenian and Tallamitta.
Units & Factions
Each faction typically has a set number of advantages and disadvantages which ensures that the differences between each faction is not just cosmetic. Certain factions will be able to access various parts of the technology tree while others are denied certain upgrades. There are also a number of unique technologies and one faction specific unit trainable at the Fortress. These differences can be turned off at the beginning of a skirmish game so that everyone has access to the same technologies and units. In team games, there is a further bonus to that team.
Note: units separated with commas means different versions of the same unit.
Galactic Empire
Faction Bonuses: Aircraft 5% cheaper, Upgrades to Heavy Mech units 10% cheaper Fortress builds 10% faster
Team Bonus: Mech units +10% speed
- Troop center:
- Stormtrooper recruit, Stormtrooper, Armored Stormtrooper, Stormtrooper w/Repeater
- Dewback trooper, Heavy Dewback Trooper, Advanced Dewback Trooper
- Missile Launcher Trooper, Armored Missile Trooper
- Mech factory:
- AT-PT, Heavy AT-PT (strike mech)
- Light AT-ST, AT-ST (mech destroyer)
- AT-AT, Heavy AT-AT (assault mech)
- Shipyard:
- Light Scout, Scout, Advanced Scout (frigate)
- Cruiser, Heavy Cruiser
- Destroyer, Heavy Destroyer
- Missile Destroyer, Heavy Missile Destroyer
- Fortress:
- Dark trooper Phase 1, Dark Trooper Phase 2 - Unique Unit
- Command Center:
- Heavy Weapons Factory:
- Artillery, Heavy Artillery
- AT-AA, Heavy AT-AA (anti-air)
- Energy Pummel, Heavy Energy Pummel
- Airbase:
- Imperial Lander (air transport)
- TIE/sa bomber, TIE Heavy Bomber, TIE Interdictor
- TIE Fighter, TIE/IN interceptor, TIE/D Defender
- Spaceport:
- Sith Temple
- Sith Apprentice, Sith Knight, Sith Master
Gungans
Faction Bonus: Can construct underwater prefab shelters, buildings are organic and can self regenerate, Workers have 10% ore mining bonus in Technology Level 3 & 4.
Team Bonus: Ships -15% cost, Shield generators -15% cost
- Troop Center:
- Gungan Trooper Recruit, Gungan Trooper, Heavy Gungan Trooper, Gungan Repeater Trooper
- Kaadu Trooper, Heavy Kaadu Trooper, Advanced Kaadu Trooper
- Gungan BoomaTrooper
- Gungan Missile Trooper, Heavy Gungan Missile Trooper
- Mech Factory:
- Kaadu Cavalry, Armored Kaadu Cavalry (strike mech)
- Lerraa, Large Lerraa (mech destroyer)
- Fambaa, Large Fambaa (assault mech)
- Shipyard:
- Bongo Light Scout, Bongo Scout, Bongo Advanced Scout (frigate)
- Bongo Behemoth, Bongo Advanced Behemoth (cruiser)
- Bongo Laser, Bongo Fast Laser (destroyer)
- Bongo Missile, Bongo Heavy Missile
- Fortress:
- Fambaa Shield Generator, Heavy Fambaa Shield Generator - Unique Unit
- Command Center:
- Heavy Weapons Factory:
- Energy Catapult, Heavy Energy Catapult (artillery)
- Raaptur, Large Raaptur (organic anti-air)
- Cerrabore, Large Cerrabore (pummel creature)
- Airbase:
- Dunsenn FlopCarrier (air transport, flying puffer fish)
- Gungan Bomber, Enhanced Gungan Bomber, Advanced Gungan Bomber (unnamed flying creature)
- Gungan Fighter, Fast Gungan Fighter, Advanced Gungan Fighter
- Spaceport:
- Jedi Temple
- Padawan, Jedi Knight
Rebel Alliance
Faction Bonus: Farmers +5 carry capacity, Fortress +1 range, Line of sight and search radius, the Rebels have two unique units
Team Bonus:Farm food maximum raised by +35
- Troop Center:
- Rebel trooper Recruit, Blaster Trooper, Heavy Blaster Trooper, Armored Repeater Trooper
- Tauntaun Trooper, Heavy Tauntaun Trooper, Advanced Tauntaun Trooper
- Missile Trooper, Armored Missile Trooper
- Mech Factory:
- Combat Speeder, Heavy Combat Speeder (strike mech)
- Hover Tank, Heavy Hover Tank (mech destroyer)
- Attack Tank, Heavy Attack Tank (assault mech)
- Shipyard:
- Utility Trawler
- Light Scout, Scout, Advanced Scout (frigate)
- Prowler, Heavy Prowler (cruiser)
- Hunter, Heavy Hunter (destroyer)
- Javelin, Heavy Javelin (anti-air cruiser)
- Fortress:
- Airspeeder, Armored Airspeeder - Unique Unit
- Command Center:
- Rebel R2-D5
- Heavy Weapons Factory:
- Artillery, Heavy Artillery
- Mobile Proton Torpedo Launcher, Mobile Proton Torpedo Launcher-2a (anti-air)
- Energy Pummel, Heavy Energy Pummel
- Airbase:
- Rebel Transport (air transport)
- Light Y-Wing, Y-wing, Heavy Y-Wing
- Z-95 Headhunter, X-Wing, Advanced X-Wing
- A-Wing - Unique Unit
- Spaceport:
- Jedi Temple
- Jedi Padawan, Jedi Knight, Jedi Master
Royal Naboo
Note that the Royal Naboo are not playable in the campaign mode, only in skirmish mode.Faction Bonus: Nova collection +10%, Holocrons produce more nova, Fortress has increased attack versus mechs and heavy weapons
- Troop Center:
- Royal Trooper Recruit, Royal Trooper, Royal Heavy Trooper, Armored Repeater Trooper
- Kaadu w/Royal Trooper, Heavy Kaadu w/Royal Trooper, Advanced Kaadu w/Royal Trooper (Note: In Clone Campaigns, these are replaced with the Tuskcat Trooper, Heavy Tuskcat Trooper, and Advanced Tuskcat Trooper, respectively)
- Missile Trooper, Armored Missile Trooper
- Mech Factory:
- Gian speeder, Heavy Gian Speeder (strike mech)
- Champion, Heavy Champion (mech destroyer)
- Steadfast, Heavy Steadfast (assault mech)
- Shipyard:
- Light Scout, Scout, Advanced Scout (frigate)
- Cruiser, Advanced Cruiser
- Destroyer, Heavy Destroyer
- Missile Destroyer, Heavy Missile Destroyer
- Fortress:
- Royal Crusader, Elite Royal Crusader - Unique Unit
- Command Center:
- Heavy Weapons Factory:
- Energy Catapult, Heavy Energy Catapult (artillery)
- Mobile Missile Launcher, Heavy Missile Launcher (anti-air)
- Energy Pummel, Heavy Energy Pummel
- Airbase:
- Naboo Royal Lifter (air transport)
- NB-1 Royal Bomber, NB-1S Royal Bomber, NB-1T Royal Bomber
- N-1L Starfighter, N-1 starfighter, N-1T Starfighter
- Spaceport:
- Jedi Temple
- Jedi Padawan, Jedi Knight, Jedi Master
Trade Federation
Faction Bonus: No prefab shelters needed, Fortress +3 Anti-Air rangeTeam Bonus: Heavy weapons +15% speed
- Troop Center:
- Battle Droid Beta Version, Battle Droid, Heavy Battle Droid, Repeater Battle Droid
- Beetle Trooper, Heavy Beetle Trooper, Advanced Beetle Trooper
- Missile Battle Droid, Baron Battle Droid (heavy anti-air)
- Mech Factory:
- STAP, Heavy STAP (strike mech)
- AAT, Heavy AAT (mech destroyer)
- MTT, Heavy Multi-Troop Transport (assault mech)
- Shipyard:
- Utility Trawler
- S-LFRG, S-FRG, S-HFRG (frigate)
- S-TRN (transport ship)
- S-CRS, S-HCRS (cruiser)
- S-DST, S-HDST (destroyer)
- S-AAD, S-HAAD (anti-air destroyer)
- Fortress:
- Destroyer Droid, Heavy Destroyer Droid - Unique Unit
- Command Center:
- Heavy Weapons Factory:
- HAG-M, HHAG-M (artillery)
- AML, HAML (anti-air)
- Energy Pummel, Heavy Energy Pummel
- Airbase:
- Neimoidian Transport (air transport)
- Droid Starbomber, Shielded Droid Starbomber, Advanced Droid Starbomber (E-STAPs)
- Droid Starfighter, Heavy Droid Starfighter, Advanced Droid Starfighter (Droid starfighters)
- Spaceport:
- Sith Temple
- Sith Apprentice, Sith Knight
Wookiees
Faction Bonus: Carbon collection is 5% faster in Tech Level 3 & 4, Fortress +5 line of sight and +10% strength
Team Bonus:Troopers +2 line of sight and +2 search radius
- Troop Center:
- Wookiee Trooper Recruit, Bowcaster Trooper, Heavy Bowcaster Trooper, Repeating Bowcaster Trooper
- Dragon Trooper, Heavy Dragon Trooper, Advanced Dragon Trooper
- Missile Trooper, Heavy Missile Trooper
- Mech Factory:
- Sentinel, Heavy Sentinel (strike mech)
- Kas tank, Heavy Kas Tank (mech destroyer)
- Battle Scythe, Heavy Battle Scythe (assault mech)
- Shipyard:
- Utility Trawler
- Light Scout, Scout, Advanced Scout (frigate)
- Cruiser, Heavy Cruiser
- Destroyer, Heavy Destroyer
- Liberator, Heavy Liberator (anti-air destroyer)
- Fortress:
- Berserker, Advanced Berserker - Unique Unit
- Command Center:
- Wookiee Villager
- Heavy Weapons Factory:
- Catapult, Heavy Catapult
- Heavy Proton Torpedo Launcher (anti-air)
- Energy Pummel, Heavy Energy Pummel
- Airbase:
- Kettrifee Air Mover (air transport)
- Blade, Heavy Blade, Advanced Blade
- Agr, Fast Agr, Advanced Agr
- Spaceport:
- Jedi Temple
- Jedi Padawan, Jedi Knight
Species
Buildings and fabrications
- Walls
- Turrets
- Anti-Air Turret
- Monument
Planets
Battles take place in the following background settings, also available for custom missions.
- Realspace, asteroids and asteroid belts.
Reception
Critics believed that the game showed the limitations of the engine, which was probably not fit for sci-fi games: Laser shots often hit their target even when the craft wasn't pointing at them, and the proportions (like in the cases of AT-ATs or Rancors) were unrealistic.
The game also shows some historical and factual inconsistencies, such as telling players that the AT-AT was developed during the Galactic Civil War when in fact it was developed during the Clone Wars. Among the assault units in the game, the basic Trade Federation trooper is a B1-series battle droid, and the basic Confederacy trooper is a B2-series super battle droid. While the B2 is manifestly an upgraded version of the B1, the game makes them equal. Also, the NR-N99 Persuader-class droid enforcer, identified vaguely in the game as the 'Corporate Alliance Tank Mech', is portrayed as much larger and more powerful than it actually was according to canon. Additionally, the IG-227 Hailfire-class droid tank is improperly assigned as an anti-air unit.
It should be noted that in some cases, levels are very different from the missions on the movie. For example, if the player is playing as the Empire on the Endor Mission, the Rebels have four bases, this disagrees with the movie and most canon sources, which state that the Rebel force deployed on Endor was very reduced. Also, in the middle of the mission, the Millennium Falcon and R2-D2, C-3PO, Luke and Leia escape. This is inconsistent, too, as Luke was at the Death Star II at the time of the battle and the Millennium Falcon and the multiple X-Wings and Y-Wings seen on the mission were fighting against the Imperial Fleet.
Credits
By typeCast | Crew |
Cast
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Appearances
By typeCharacters | Creatures | Droid models | Events | Locations |
Organizations and titles | Sentient species | Vehicles and vessels | Weapons and technology | Miscellanea |
Characters
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Creatures
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Droid models
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Events
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Locations
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Organizations and titles
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Sentient species
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Vehicles and vessels
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Weapons and technology
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Miscellanea
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Bibliography
- LucasArts and Ensemble Announce Battleground on StarWars.com(content now obsolete; backup link)
- First Look: Galactic Battlegrounds on StarWars.com(content now obsolete; backup link)
- Galactic Battlegrounds Demo on StarWars.com(content now obsolete; backup link)
- 'State of the Arts'—Star Wars Gamer 3
- 'State of the Arts'—Star Wars Gamer 6
- 'State of the Arts'—Star Wars Gamer 7
- 'State of the Arts'—Star Wars Gamer 8
- 'State of the Arts'—Star Wars Gamer 8
- 'Ask the Master'—Star Wars Insider 81
- Star Wars: Force for Change Announces New Star Wars Humble Bundle III to Benefit UNICEF on StarWars.com
- Replaying the Classics: Star Wars: Galactic Battlegrounds on StarWars.com
Notes and references
- ↑An alternate, 'what-if' scenario that shows what could have happened if Gungans had won the Battle of the Great Grass Plains
Star Wars Galactic Battlegrounds 1080p
See also
External links
- Star Wars Galactic Battlegrounds Heaven -A site were you can download and upload maps, mods, and utilities for free.
- Star Wars: Galactic Battlegrounds on MobyGames
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