Half Life 1 Directx

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commented May 10, 2013

A couple of issues:

First, the CSAA settings in both Ep 1 and Ep 2 no longer appear under the menu. The only choices I have now are 2x msaa, 4x msaa, and 8x msaa.

Also, Lost Coast is defaulting to a direct x hardware level of 8.0. None of the other HL games are having this issue. Certain settings are greyed out for me such as the motion blur and color correction.

These are the immediate bugs I've noticed.

I'm using an nvidia 460gtx 768mb for my video card as reference.

commented May 10, 2013

Just a quick update with regards to Lost Coast. The force dx command works in the launch options setting and allows the game to run as it should on my system. However, if you run the autoconfig command, the game once again defaults to dx 8.0.

Ok, after some more fidgeting, I've found that using the autoconfig command in any of the half life games running the steam pipe beta will set them all to a hardware level of dx 8. I have to manually go and use the dxlevel 95 command to set the graphics back to the way they are meant to be.

commented May 12, 2013

I'm having the same issue with HL2 Steampipe. I tried it in Linux and everything seemed great - let me max out the graphics and ran smoothly. Went to Windows to try out Oculus VR support and got an error that VR does not work for dxlevel 8.0. Turned off VR and found that it was set to 'Hardware Level 8.0' in the advanced video options and I could not max out the graphics. dxlevel 95 fixes it.

referenced this issue May 12, 2013

Closed

[HL2] Auto-detect only gives DX8. #628

Half Life Software Mode Fix

commented May 12, 2013

Oops, sorry for the dupe, I searched with DirectX as one word and didn't find this.

Anyway, to reiterate my issue here, I just joined the SteamPipe beta, and was disappointed to see it only used DX8 on DX11-capable hardware. On reverting to the non-beta version, the game properly selected DX9.8.

Intel Q6600, 8GB RAM, AMD 6850, running Windows 8 x64.

Also, I tried both Catalyst drivers 13.4 and 13.5 betas.

commented May 17, 2013

I'm having the same issue, HL2 defaults to dxlevel 8 now.
5770 with the latest beta catalyst on windows 7 x64.

commented May 19, 2013

Same here. HL2: EP2 dxlevel 8.
HD7770 latest beta catalyst Windows 8.

commented May 27, 2013

With DXlevel 11 capable card (GEForce GTX 560M) game detects DXlevel 8 hardware.
When activating DX 9.5 using console command, screen is covered in purple and black checkerboard like this: http://steamcommunity.com/id/JimPartridge/screenshots/

referenced this issue May 30, 2013

Closed

[HL2] Graphics limited to DirectX 8 #826

commented Jun 8, 2013

Same issue in Portal 1 SteamPipe beta Windows 7 64 geforce 460 latest drivers (320.18)
Game downloaded at 9 june 2013

commented Jun 27, 2013

Same issue in hl2. But @ ep1, ep2 all works well

Windows 8 x64, Nvidia GTX 480, lastest drivers (320.49)

commented Jun 29, 2013

Win7x64 GTX660 320.18 SteamPipe 'Final' 26.06.13
HL2 Ep1 Ep2 ONLY DX8 =(

commented Jul 1, 2013

same here.. dk8 only ..any news about fix soon?

commented Jul 1, 2013

Perfect, problem solved, great job VALVe
Win 7 x64 GTX 460 320.18 games downloaded (HALF LIFE 2 - EPISODE 1 - EPISODE 2) 5 minutes ago 02-07-2013
Portal still having the problem.

commented Jul 2, 2013

Reporting this problem on Episode 2. Win7 x64 with AMD 7850.

referenced this issue Jul 2, 2013

Closed

[HL2] d2_prison maps stuck in Fullbright #1005

commented Jul 4, 2013

Same problem here, it has been reported on steam forums http://forums.steampowered.com/forums/showthread.php?t=3128878

commented Jul 4, 2013

Try redownload the games. Delete manually the files and folders.

commented Jul 4, 2013

I followed the instructions of that HoltKezed guy in that steam forum thread, I got it working like 5 minutes ago!!

commented Jul 4, 2013

Half life 1 directx 10

The new beta has fixed one issue, that being the dx level not being detected properly, but there is still the issue of the specific nvidia aa options, such as the CSAA and so forth still not being available.

commented Jul 5, 2013

missing dxsupport configuration files . show only dx8.also for gmod13!!!
but it fix gmod if i use old nvidia drivers from 2010- (im after reinstalling all my pc and steam games)

nvidia 460m,win7 64bit i7
p.s - if i run hl2 with old sdk source or old mods that use sdk 2007 -it run ok..
please fix..

commented Jul 29, 2013

I believe the CSAA modes not showing up anymore is due to the application path changing after the SteamPipe conversion, meaning the NVIDIA driver application profiles don't apply anymore. Can someone try fixing up a profile manually in the NVIDIA inspector elevated settings and see if everything gets fixed then? If that's the case we'll get the profiles fixed up for a future driver.

commented Aug 2, 2013

Somehow Portal 1 is working now for me, I didn't do anything really. The profile for all games affected by this problem is the same (hl2.exe profile) and It seems to be working..

commented Jan 11, 2014

This is still issue. I use GTX580 and have latest drivers. I'd like to use CSAA again :(

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We take a look at what Valve's masterpiece looks like on various levels of hardware.
By Chris Roper

Six years of waiting has finally come to an end. is finally on store shelves (and online via Steam) and the public response to the game has been overwhelming. Worth the wait? We would definitely say so.

While the game's excellent overall design and intertwined physics system are really what make the game so great, Half-Life 2's art style and attention to detail is impeccable and does wonders to draw players into the head of Gordon Freeman. We've been seeing for a while now just how good this game looks, but regardless of what early benchmark numbers popped up here and there, gamers everywhere always wondered how Half-Life 2 would run on their system and what it would look like.

Great, seems to be the general response. The game scales very well, and as Valve proclaimed its even compatible with ancient DirectX 7 cards like an NVIDIA TNT. (Believe it or not, it's still a fine looking game in that mode.)

While anyone reading this article is sure to have a newer card than a TNT, there are still plenty of people currently running the game on a GeForce 4, RADEON 8500 or any number of other aging cards. We see mail everyday wondering how well the game will look on these older cards, or if someone with a GeForce FX 5900 should pick up a cheap RADEON 9600 Pro to run the game in DirectX 9.0, even if the framerate difference will be negligible over the 5900's DirectX 8.1 rendering.

This article is for you folks. If you're wondering what graphical features you're missing out on, or would like to see how much better your X800 XT looks than someone's 8500, read on. We've taken a boatload of screenshots to compare the four main rendering types, DirectX 7.0, DirectX 8.0, DirectX 8.1 and DirectX 9.0, and put them side-by-side for your viewing pleasure.

DirectX Feature Breakdown
When you read the feature list to what the different versions of DirectX are capable of in the Source engine, it looks on paper like the differences are going to be night and day. We'll show you in a second whether that's true or not, but first, let's go over what each version can do.

DirectX 7.0
Obviously, you're only going to get the basics with this mode. Shadows are going to be blobby (circular), there will be less props in the world, meaning unimportant things like trashcans and phones, volumetric effects like fog will be few and far between, and specular effects will be at a minimum. In addition, you'll only get medium-resolution displacement maps for things like terrain and general texture resolution will be low, as will the variety of textures used in a scene. Water will only be a transparent texture.

Like we said, the basics.

DirectX 8.0, 8.1
This is a major, major step up from DirectX 7.0, which you'll see in our screenshots. Texture resolutions will be high with maximum variety, you'll get specularity everywhere that applies and props are going to be abundant.

In addition, you'll get detail props, which means dynamically placed things like grass and rocks to fill out scenes, specular and radiosity-based bump mapping, and shaders start coming into play. Also, you'll get dynamic shadows here instead of those blobby circles from DirectX 7.0, though they'll be hard-edged. Water will look much better as well and show refraction.

The differences between DirectX 8.0 and 8.1 are pretty minimal, as you'd assume by the numbering system. Basically, you'll get nicer shaders, but the difference shouldn't be too great overall. We'll show you that in a second.

DirectX 9.0
Here's where the money's at. Firstly, DirectX 9.0 brings Shader Model 2.0 support, which is most-apparent in the water. Shadows will will be soft-rendered, so you'll get a nice light dispersion effect happening there. Characters and objects like your gun look much nicer self-shadowed as well.

Many of the DirectX 9.0 features have to be seen to be understood, so let's just get on with it and show you the pretty pictures. Welcome to City 17..

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