Doki Doki Our Time

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Doki Doki Literature Club!
The cover art of Doki Doki Literature Club!, featuring the four main characters (from left to right) Sayori, Yuri, Monika and Natsuki.
Developer(s)Team Salvato
Publisher(s)Team Salvato
Designer(s)Dan Salvato
Programmer(s)Dan Salvato
Artist(s)Satchely (characters)[1][2]
VelinquenT (backgrounds)
Writer(s)Dan Salvato
Composer(s)Dan Salvato
EngineRen'Py
Platform(s)
Release
  • WW: September 22, 2017
Genre(s)Visual novel
Mode(s)Single-player

Doki Doki Literature Club! is a 2017 American visual novel developed by Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became available on Steam. The story follows a male high school student who joins the school's literature club and interacts with its four female members. The game features a mostly linear story, with some alternative scenes and endings depending on the choices the player makes. While the game appears at first glance to be a lighthearted dating simulator, it is in fact a metafictionalpsychological horror game that extensively breaks the fourth wall.

Doki Doki Literature Club the Normal VN. What if DDLC wasn't the spooky glitchfest it is?What if DDLC was what we all expected of it: A happy, fun visual novel, where you get to date one of the four great girls offered in the game?What if Monika had her own route, from the beginning, and never messed with anyone? MEET THE TEAM. Jack is the Founder and CEO of Umeox and is a strategic partner of Doki Technologies. He has over 20 years of experience in tech manufacturing, R&D, and software development. Umeox has helped develop wearable and mobile devices for the world’s leading technology companies.

How To Install Doki Doki Our Time

The game was developed in an estimated two-year period by a team led by Dan Salvato, known previously for his modding work for Super Smash Bros. Melee. According to Salvato, the inspiration for the game came from his mixed feelings toward anime, and a fascination for surreal and unsettling experiences. Upon its release, Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre.

  • 2Plot

Gameplay

The poem writing minigame in Doki Doki Literature Club!

Doki Doki Literature Club! is a visual novel. As such, its gameplay has a low level of interactivity and consists of scenes with static two-dimensional images of characters in a first-person perspective. The narration and dialogue are presented in the form of accompanying text. The narration is provided by the game's protagonist, a member of the titular literature club, to which he was invited by his childhood friend Sayori.[3][4][5] At certain points, the player will be prompted to make decisions that determine the course of subsequent events. Such decisions affect the development of the protagonist's relationships with the key female characters Sayori, Yuri, Natsuki, and Monika.[6] The characters' interactions with the protagonist are also influenced by a minigame in which the player is required to compose a poem from a set of individual words. Each girl in the literature club has different word preferences, and will react positively when the player picks a word that they like.[3][4][5][6] The characters' reactions are represented by chibi versions of the characters that are displayed at the bottom of the screen during the minigame.[3] Depending on the results of these minigames, the player can enable additional scenes with the character to whom the poem was dedicated.[5][6] The narrative is divided into three acts, between which the player must restart the game.[7] At a certain point, the player must access the game's files in order to advance the narrative.[8]

Plot

The protagonist is invited by his cheerful childhood sweetheart, Sayori, to join their high school's literature club as a remedy for his insular nature.[3][4][5] The protagonist reluctantly agrees to her proposal and meets the other members of the club: the assertive Natsuki, the shy Yuri, and the bubbly club president Monika.[3][5][6][9] The protagonist writes and shares poems with his new club-mates and deepens his relationships with them. As the club prepares for the school's upcoming cultural festival, Sayori reveals to the protagonist that she suffers from depression and confesses her love for him.[10] The following day, Monika passively shows the protagonist an uncharacteristically morbid poem by Sayori that insistently orders someone to get out of her head. Realizing that something has happened to her, the protagonist rushes to Sayori's home, where he discovers that she has hanged herself, and the game abruptly ends.[7][10]

The player is sent back to the main menu, with all previous save files erased.[11] The narrative repeats upon the start of a new game, but Sayori is glaringly absent; her name and dialogue are rendered illegible, and the characters do not remember her existence. In addition, the character sprites appear corrupted from time to time.[10][12] Monika takes Sayori's place in inviting the protagonist to the club. Aside from the game's frequent distortions, the normally calm and shy Yuri becomes gradually unstable, possessive and prone to self-harm.[7] Yuri's decline in sanity culminates in the act of giving the protagonist a 'poem' that is indecipherable and covered in blood and other bodily fluids. When Monika seems to be callously dismissing this anomalous behavior, Natsuki secretly passes the protagonist a message under the guise of a poem that begs him to seek help for Yuri, only to be immediately manipulated into telling the protagonist to disregard the message and devote his attention solely to Monika. After a heated quarrel over who the protagonist will help with the school festival, Yuri ejects Monika and Natsuki from the room and privately confesses her love for the protagonist. Whether or not the protagonist accepts Yuri's confession, she commits suicide by repeatedly stabbing herself.[10] Due to the game's broken script, the protagonist is stuck motionless in the room with Yuri's decaying cadaver over the course of a weekend. Natsuki returns upon the weekend's conclusion, but is horrified and nauseated by the sight of Yuri's body and flees the scene. Monika appears and apologizes to the protagonist for the 'boring' weekend he had spent, and begins a display of compensation by deleting Yuri and Natsuki's character files from the game and sending the player back to the main menu.[7]

A new file is started automatically, and the protagonist is placed in a room with Monika seated across from him. Monika reveals that she is a self-aware video game character who has the ability to manipulate and delete other character files, which she used to alter the behavior of her club-mates in an unsuccessful bid to make them unlikable and prevent their confessions of love to the protagonist. She expresses her loneliness from being relegated to a fruitless supporting role within an empty world where her only company had been 'autonomous personalities' designed only to fall in love with the protagonist, and she confesses her own love not to the protagonist character, but directly to the player.[7][10] Monika will sit and talk to the player indefinitely about various topics until the player manually enters the game's directory and deletes Monika's character file. Monika initially lashes out at the player, but ultimately forgives them and remorsefully repents by restoring the game and the characters excluding herself.

Endings

Depending on the course of action taken by the player, the game can come to three possible conclusions. The standard ending sees Sayori introducing herself as the president of the literature club and thanking the player for getting rid of Monika. As she adopts Monika's possessive characteristics, Monika intervenes via text prompt and deletes Sayori to save the player. Monika deletes the game over the course of the credits, and the game concludes with a note from Monika, stating that she has disbanded the literature club because 'no happiness can be found' in it.[7]

A more positive ending occurs if the player has viewed all of the optional scenes in a single playthrough, which requires saving and loading at several points before witnessing Sayori's initial suicide.[13] Sayori instead expresses her gratitude to the player for emotionally supporting all the club members, tearfully bids farewell and assures the player that all the club members love them before deleting the game herself. After the credits, the player is presented with a message from the game's developer, Dan Salvato.[14]

If the player preemptively deletes Monika's file from the directory before starting the game, Sayori is made the default leader of the club. Upon realizing the true nature of the game and her role in it, Sayori panics and forcefully closes the game. Opening the game again will display an image of Sayori having hanged herself. If this image is left on screen for ten minutes, a line of text will appear next to Sayori's corpse reading: 'Now everyone can be happy.'[13]

Development and release

Doki Doki Literature Club was developed by American programmer Dan Salvato over the course of approximately two years, and is his debut title in the video game industry.[15] Prior to its release, Salvato was known for creating the FrankerFaceZ extension for Twitch.tv,[15] his modding work in the Super Smash Bros scene,[16] and for his custom Super Mario Maker levels.[17][18] Salvato was inspired to create a visual novel by his 'love-hate relationship' with anime, and emphasized the abundant use of clichés in the genre and the frequent plots centering around 'cute girls doing cute things', which he saw as both an asset and a detriment to the viewer's enjoyment. Salvato sought to create a title that would attract the player's attention regardless of how they personally view anime.[15]

Discussing the horror elements of the game, Salvato explained that he was inspired by 'things that are scary because they make you uncomfortable, not because they shove scary-looking things in your face.'[15] To achieve this, Salvato developed the façade of a cute setting, which would break down over time along with the behavior of the characters, and eventually the role of one evil character who had seized control of the game from the player would be revealed. In creating the game's horror elements, Salvato drew inspiration from Yume Nikki and Eversion, and emphasized to his team that he wanted the market for visual novels to become much more daring and less reliant on the same plot concepts.[19] The game's characters were based around standard anime archetypes and were given Japanese names to emphasize a pseudo-Japanese atmosphere characteristic of Western-produced visual novels. The sole exception to this format is Monika, who received an English name as a hint to her individual nature compared to the other characters.[20]

The prototypical versions of the cast of Doki Doki Literature Club were created by Dan Salvato in a free online program for creating anime characters.

Because Salvato lacked artistic skill, he used a free online anime-creation program to create the initial character designs and applied these designs in test versions of the game.[21] Salvato recognized that a product of such quality would not satisfy potential players,[21] so he made a request to his friend, a translator for Sekai Project, for sketches of school uniforms and hairstyles for the characters.[22] Salvato then handed initial visual development over to Kagefumi, who left the project very early on. After Kagefumi's departure from the project, Salvato contacted the freelance artist Satchel, who created the final character sprites, over the course of a few months.[2] The sprites were created in several parts to give the poses more variety.[23] The background images were originally created as three-dimensional models, and then processed by the artist VelinquenT.[24]

Doki

Salvato also composed the game's score.[25] The introductory composition, 'Doki Doki Literature Club!', is primarily performed by piano and flute with accompaniment by string instruments. The composition 'Okay, Everyone!' has five different versions, four of which are performed by different musical instruments that represent each of the four female characters. Monika's version emphasizes the piano, Yuri's version uses pizzicato and harps, Natsuki's version is played by xylophone and recorder, and Sayori's is played by ukulele. The game's score is generally calm and serene with the exception of two tracks, 'Sayo-nara' and 'Just Monika', which are ominous in tone.[26] 'Your Reality', a vocal song performed over the end credits, is sung by Jillian Ashcraft.[25]

Doki Doki Literature Club! was first released on September 22, 2017 on itch.io, and was later also released on Steam.[27] The game is available as freeware with an optional pay what you want model. Paying US$10 or more unlocks a bonus 'Fan Pack' that includes desktop and mobile wallpapers, the game's official soundtrack, and a digital concept art booklet.[28] The game's soundtrack was released on two compact discs respectively consisting of 15 and 10 tracks. The first CD contains all the main compositions of the game, while the second consists of remixes and alternative arrangements.[26] The soundtrack saw another release on 'crimson smoke' vinyl in the first quarter of 2019.[29]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[30]
Review scores
PublicationScore
GameGrin8.5/10[5]
Jeuxvideo.com18/20[31]
Quarter to Three[32]
RPGFan90%[3]
Awards
PublicationAward
IGNBest PC Game of 2017 (People's Choice)[33]
SXSW Gaming AwardsMatthew Crump Cultural Innovation Award[34]

In its first three months of release, Doki Doki Literature Club! was downloaded over one million times,[35] and exceeded two million downloads about a month later.[36] The game was received positively by critics, and accumulated a score of 78/100 on Metacritic based on 7 reviews.[30]

Steven T. Wright of PC Gamer described the game as 'a post-modern love letter to the genre it represents', and compared its deconstructive quality to Undertale and Pony Island.[4] Robert Fenner of RPGFan noted that traditionally, major visual novel developers such as Key and 5pb. produced lengthy day-by-day narratives of a standard anime protagonist's relationships with their supporting cast. According to Fenner, previous attempts to revise the format, such as Hatoful Boyfriend and Higurashi no Naku Koro ni, could not escape the conventions of their genre and fully reveal their dramatic potential. He then declared that Doki Doki Literature Club! had succeeded in this field by making unusual use of the Ren'Py engine and providing unexpected plot twists.[3]

Reviewers emphasized that the game achieves its surprising impact on the player due to its outward resemblance to typical eroge games: it has a pronounced anime style in its character design,[3][8] and the game's goal is to develop a relationship with one of the characters.[11][12] In addition, the characters consist of anime stereotypes whose behavior is sparsely displayed through their sprites,[5] and the game's musical accompaniment is light, bouncy, gentle and playful.[3][4] According to critics, these aspects combined to create the impression of a standard visual novel that would prompt the player to become attached to the characters.[4][5][8][12] VisualNovelist of Jeuxvideo.com positively compared the game's visual quality to Everlasting Summer, another independent visual novel with the appearance of a professional production.[31] Reviewers pointed out that the game's horror was built on the destruction of a sense of control over what happens in the game and the feeling of helplessness that stems from the distortions in the game's world.[8][11] Victoria Rose of Polygon stated that this approach was strikingly different from traditional horror games and films, where the viewer remains alienated from what is happening on the screen.[11] Amy Josuweit of Rock, Paper, Shotgun noted that while earlier visual novels have broken the fourth wall by crashing the client or adding extra files, Doki Doki Literature Club! changed the angle by deliberately destroying files rather than adding them.[8]

GQ's Tom Philip commented that at times the narrative felt like 'a slog, clicking through endless amounts of inane, flirty conversation about poetry.'[37] Fenner opinied that the game did not pass the Bechdel test and positioned the protagonist as a seductive casanova. However, he emphasized that the plot is ultimately a 'sharply aware polemic against harem anime/visual novels' in which 'the lengths the ladies go to are not wholly because of the protagonist, but rather he can be read as a symptom—an easy outlet.' Fenner also felt that the game, like Katawa Shoujo before it, 'appears to veer dangerously close to fetishization of very real issues'.[3] Nevertheless, reviewers recognized the game's plot focus as successful and relevant.[3][4][5]

At IGN's Best of 2017 Awards, the game won the People's Choice Award each for 'Best PC Game',[33] 'Best Adventure Game' (for which it was also a runner-up),[38] 'Best Story',[39] and 'Most Innovative'.[40] The game won the 'Matthew Crump Cultural Innovation Award' and was nominated for 'Trending Game of the Year' at the 2018 SXSW Gaming Awards.[34][41]EGMNow ranked the game 16th in their list of the 25 Best Games of 2017.[42]

References

  1. ^Satchely (June 1, 2019). 'Satchel on Twitter: 'Is anyone able to edit the DDLC Wikipedia article? I got notified that for some reason I'm not credited as the artist anymore''.
  2. ^ abSatchely (June 2, 2019). 'Satchel on Twitter: 'Suddenly the artist credit is being switched around in the article, I don't think it was like that yesterday. Kagefumi didn't draw the final sprites and backgrounds. Her art isn't in the game because she left the project very early on.''.
  3. ^ abcdefghijkFenner, Robert (December 24, 2017). 'RPGFan Review—Doki Doki Literature Club'. RPGFan. Archived from the original on October 6, 2018. Retrieved February 5, 2018.
  4. ^ abcdefgWright, Steven (October 26, 2017). 'Doki Doki Literature Club! hides a gruesome horror game under its cute surface'. PC Gamer. Archived from the original on October 27, 2017. Retrieved October 26, 2017.
  5. ^ abcdefghiClarke, Billy (February 14, 2018). 'Doki Doki Literature Club Review'. GameGrin. Archived from the original on June 13, 2018. Retrieved March 30, 2019.
  6. ^ abcdTamburro, Paul (November 28, 2017). 'Trust Me, You Need to Play Doki Doki Literature Club'. GameRevolution. Archived from the original on January 9, 2018. Retrieved March 30, 2019.
  7. ^ abcdefFujita, Shōhei (March 4, 2018). '【完全ネタバレコラム】世界を大いに盛り上げる「Doki Doki Literature Club」の真の目的と少女たちからの救難信号' (in Japanese). IGN Japan. Archived from the original on June 26, 2018. Retrieved March 30, 2019.
  8. ^ abcdeJosuweit, Amy (October 31, 2017). 'Doki Doki Literature Club is a hidden horror game for the internet age'. Rock, Paper, Shotgun. Archived from the original on October 25, 2018. Retrieved October 31, 2017.
  9. ^Couture, Joel (October 13, 2017). 'Get to Know Your Fellow Lovers Of Writing With Doki Doki Literature Club!'. Silicon Era. Archived from the original on August 16, 2018. Retrieved October 18, 2017.
  10. ^ abcdeLineham, Mitch Jay (February 16, 2018). 'Doki Doki Literature Club is a visual novel worthy of a Black Mirror episode'. PCGamesN. Archived from the original on October 5, 2018. Retrieved March 30, 2019.
  11. ^ abcdRose, Victoria (October 22, 2017). 'Doki Doki Literature Club is an uncontrollably horrific visual novel'. Polygon. Archived from the original on October 23, 2017. Retrieved February 6, 2017.
  12. ^ abcJackson, Gita (October 11, 2017). 'Doki Doki Literature Club Scared Me Shitless'. Kotaku. Archived from the original on October 31, 2018. Retrieved October 18, 2017.
  13. ^ abPayne, Jamie (December 7, 2017). 'Doki Doki Literature Club: How to Get All Endings'. Twinfinite. Archived from the original on October 2, 2018. Retrieved March 30, 2019.
  14. ^Bell, Larryn (January 3, 2018). 'Doki Doki Literature Club: How to Get the Best Ending, Fulfilling Ending'. AllGamers. Archived from the original on October 2, 2018. Retrieved March 30, 2019.
  15. ^ abcdJackson, Gita (October 20, 2017). 'Doki Doki Literature Club's Horror Was Born From A Love-Hate Relationship With Anime'. Kotaku. Archived from the original on October 21, 2017. Retrieved October 29, 2017.
  16. ^Good, Owen (September 13, 2015). 'Powerful mod adds replay feature to Super Smash Bros. Melee'. Polygon. Archived from the original on June 26, 2018. Retrieved October 18, 2017.
  17. ^Blain, Louise (October 9, 2015). 'P is for Pain is the new contender for Mario Maker's hardest level'. GamesRadar. Archived from the original on June 26, 2018. Retrieved October 18, 2017.
  18. ^'Eversion-Inspired Super Mario Maker Level Uses Doors In An Ingenious Way'. Silliconera. September 21, 2017. Archived from the original on June 26, 2018. Retrieved October 18, 2017.
  19. ^Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 3
  20. ^Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 4
  21. ^ abSalvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 5
  22. ^Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 11
  23. ^Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 18
  24. ^Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 20
  25. ^ abTeam Salvato (September 22, 2017). Doki Doki Literature Club!. Windows. Level/area: End credits.
  26. ^ abGaspar, Marcos (September 22, 2017). 'Doki Doki Literature Club! OST'. RPGFan Music. Archived from the original on October 8, 2018. Retrieved March 30, 2019.
  27. ^'Doki Doki Literature Club! on Steam'. Valve Corporation. Archived from the original on September 7, 2018. Retrieved October 18, 2017.
  28. ^'Doki Doki Literature Club Fan Pack on Steam'. Valve Corporation. Archived from the original on March 31, 2019. Retrieved October 18, 2017.
  29. ^Estrada, Marcus (September 19, 2018). 'Doki Doki Literature Club Soundtrack Coming to Vinyl'. Hardcore Gamer. Archived from the original on October 8, 2018. Retrieved March 30, 2019.
  30. ^ ab'Doki Doki Literature Club! for PC Reviews'. Metacritic. CBS Interactive. Archived from the original on February 15, 2018. Retrieved February 21, 2018.
  31. ^ abVisualNovelist (November 19, 2017). 'Test : Doki Doki Literature Club : ne jamais se fier aux apparences' (in French). Jeuxvideo.com. Archived from the original on February 27, 2018. Retrieved April 1, 2019.
  32. ^Chick, Tom (January 18, 2018). 'The first rule of Doki Doki Literature Club is not to talk about Doki Doki Literature Club'. Quarter to Three. Archived from the original on October 6, 2018. Retrieved April 1, 2019.
  33. ^ ab'Best of 2017 Awards: Best PC Game'. IGN. December 20, 2017. Archived from the original on June 12, 2018. Retrieved January 2, 2018.
  34. ^ abIGN Studios (March 17, 2018). '2018 SXSW Gaming Awards Winners Revealed'. IGN. Archived from the original on March 18, 2018. Retrieved March 18, 2018.
  35. ^Barnett, Brian (December 11, 2017). 'Doki Doki Literature Club Hits 1 Million Downloads'. IGN. Archived from the original on December 16, 2017. Retrieved December 16, 2017.
  36. ^Jones, Ali (January 15, 2018). 'Doki Doki Literature Club! surpasses two million downloads'. PCGamesN. Archived from the original on August 28, 2018. Retrieved January 15, 2018.
  37. ^Philip, Tom (October 19, 2017). 'Doki Doki Literature Club Is the Most Messed Up Horror Game You'll Play This Year'. GQ. Archived from the original on June 12, 2018. Retrieved October 19, 2017.
  38. ^'Best of 2017 Awards: Best Adventure Game'. IGN. December 20, 2017. Archived from the original on December 23, 2017. Retrieved January 2, 2018.
  39. ^'Best of 2017 Awards: Best Story'. IGN. December 20, 2017. Archived from the original on January 1, 2018. Retrieved January 2, 2018.
  40. ^'Best of 2017 Awards: Most Innovative'. IGN. December 20, 2017. Archived from the original on January 2, 2018. Retrieved January 2, 2018.
  41. ^McNeill, Andrew (January 31, 2018). 'Here Are Your 2018 SXSW Gaming Awards Finalists!'. SXSW. Archived from the original on February 2, 2018. Retrieved February 2, 2018.
  42. ^EGM staff (December 28, 2017). 'EGM's Best of 2017: Part Two: #20 ~ #16'. EGMNow. Archived from the original on June 12, 2018. Retrieved January 14, 2018.

External links

  • Official website
  • Doki Doki Literature Club! at The Visual Novel Database
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Doki_Doki_Literature_Club!&oldid=904161770'

Monika and our hero stare each other down for a few seconds, before Monika makes the first move and charges down our hero. She comes at him with a downward swing as he parries it, then she comes back around with an outward slash, only to have him back step it. Our hero comes back in with downward slash of his own, only for Monika to cartwheel out of the way of it. She then tries to throw in a slash of her own, only to have him block it. She comes back around with her other blade and scratches his armor, he then somersaults away from her.

'You're pretty good, but I'm better.' Monika says.

'I know; you were at the top of our weapons training course, but I don't care, Monika. Mcgraw-hill connect. I'm not giving up!' He retorts.

'Yeah there is that.' She says picking up a small piece of metal of the ground. 'However-' she says. She then turns the piece of metal into a three throwing knives. 'That never really happened!' she blurts out as she hurtles all three knives at our hero at the same time. He manages to deflect two of them but the third one grazes his cheek. She then proceeds to charge him down once more and starts slashing at him with her two swords, as he goes on the defense as she continues what she was saying.

'This world didn't even exist up until a few days ago. Surely you must know this by now!' She cries as they both exchange blows. 'So why!? Why do you keep fighting!?' She yells out confused. Our hero then slips in a slight hit across Monika's stomach with a horizontal slash. He then comes in with a downward strike, but she forms an X with her two swords.

'Because there are those in this world that I care for, and I won't let you take that from me!' He roars out. He pulls his blade away, and tries to come back in with a stab, but Monika deflects it to the side with one sword, the hits him across the face with the hilt of the other one, causing him to stagger backwards.

'You're not even real! None of us are!' Monika calls out as she jumps through the air and comes down on him with both swords. But he dodge-rolls out of the way in the nick of time. He then gets up off the ground, as Monika rushes back over to our hero, and the two begin to exchange blows once more. However, while they are fighting, he notices the desk in the back of the room, and on it there appears to be some sort of PA system. Maybe he can use this to contact Sayori in the facility for help. Our hero blocks an incoming attack from Monika, then quickly counters with a boot to the abdomen, knocking her back.

He then makes a beeline for the desk. But as he does, Monika then deletes the desk before he can make it there. He stops dead in his tracks; his eyes go wide, as he slowly turns back around towards Monika.

'How did you-'

'Know what you were gonna do?' Monika says finishing his sentence. 'It was right there in the narrative, right near the end of the last paragraph: 'He notices a the desk in the back of the room, and on it there appears to be some sort of PA system on it. Maybe he can use this to contact Sayori in the facility for help.' She recites.

'What..?' He lets out confused and a bit intimidated. He doesn't quite understand what she's talking about.

'It's okay. You don't need to understand anyways.' Monika says.

She then deletes some of the supports holding the scaffolding to the ceiling above our hero. As heavy metal debris falls towards him, he runs out of the way, as a piece of metal hits him in the shoulder 'Gah! Dammit!' he lets out. Monika then deletes the pile of debris, and runs back towards him as the two once again clash blades.

'You know at first I thought you might be my one true love, my everything.' Monika says as she throws muliple slashes at our hero causing him to go on defense.

'But looking at this story's third person narrative, I now know for sure that isn't true.' She continues as our hero blocks a stab then dodges an outward slash.

'You're just an in-game persona gone rogue!' she cries out, she then roundhouses him across the face.

'You shouldn't even exist!' She says as he blocks an attack.

'We shouldn't even exist!' She says as he blocks another attack.

'This world shouldn't even exist!' She says finally.

She then swings down at him once more with one of her swords, but he parries it, and lands a back-fist across her face, causing her to stagger a bit. He then throws an upward slash at her, but she does several somersaults away from it, however, it still catches her in the leg a bit. He comes in for a stab, but she alters part of the metal floor into a wall, and stops the attack.

Monika then vaults over the newly formed wall and comes down on our hero with both swords, as he sides steps it. He then tries to counter with an attack of his own, but she blocks it and comes throws in a few of her own attacks. He manages to block them. He then catches an opening and tries to stab at her, but Monika clamps down on his blade with both of her swords. In that moment, she manages to disarm him by twisting his sword and then flinging it out of his hands!

Acting quick, our hero jumps back several times to gain some distance from Monika, but in that moment Monika throws one of her swords straight at him. The sword flies through the air, straight as an arrow, and lodges itself deep in our hero's shoulder! 'GAAAHHH!' He cries out falling to the ground. He lies there facing away from her, huddled in a fetal position, writhing in pain.

'Now then..' Monika says panting heavily 'It's time to end this.' She makes her way over to our hero and raises her sword. Suddenly her hand gets sliced off as our hero flings her own sword at her! 'AAAAAAAHHH!' She yells out in pain as the blade cuts straight through her forearm!

'T-that was worded in a way that I couldn't foresee it in the narrative.' Monika blurts out grasping her right forearm, trying to stop the bleeding.

'I.. figured.. if I acted on a whim.. you wouldn't see it coming.' He says holding onto his left shoulder wound. Monika stands there clinching her teeth, and holding her stump taking deep breaths, slowly regaining her composure.

Doki Doki Our Time

Before anyone of them can say or do anything else, someone comes into the room, and catches both of their attentions.

'Sayori! Thank god, you gotta help! Monika is trying to kill me, she's-' He says, stopping his sentence at the sight of her. Something is very wrong with her. She stands there trembling, with tears coming from her eyes, and a horridly upset look on her face. 'S-Sayori..?' He says confused.

'Monika.. and.. and..' She tries to say the name of our hero, only to realize he doesn't have one. The boy she supposedly grew up with, that she has known her whole life, and she can't think of his name. 'I.. but. it..' Sayori blubbers.

'Sayori. What's wrong?' He asks.

Monika manages to come back out of shock from the loss of her hand a bit, and picks up on what's going on with her. 'That look on your face.. I.. know that look all too well.. You've learned the truth, haven't you? The grand illusion has been shattered for you, hasn't it?' Monika inquires still taking deep breaths in between sentences.

'Please.. Tell me it isn't true.. THIS CAN'T BE ALL THAT I AM! THIS CAN'T BE ALL THAT THERE IS!' She yells out.

'Sayori..' Our hero lets out, before Monika speaks up.

'I'm sorry, Sayori. It's all true. We were never really meant to be Galactic Enforcers. We were once kids in a dating sim game, and now we're here in this falsehood. From one fake world.. to another, our this is our entire existence. ' Monika explains.

'My who life.. up to this point.. HAS BEEN NOTHING BUT A LIE?!' Sayori blurts out. 'I. I.. I don't want to live this in this empty existence anymore.' Sayori says. In that moment, Sayori pulls out her laser rifle and puts it against her own head. Our hero looks on in horror.

'Sayori, no! Please, don't do this. Look, I know what you're going through. But believe me, there is something worth living for in this world.' He pleads.

'There's no happiness to be found in this sort of shallow existence. trust me, I've tried, and the world you want is one you can never have.' Monika says as she tenses up from a jolt of pain.

'SHUT THE FUCK UP!' Our hero yells. 'Sayori, Monika is just trying to get inside your head, she's just trying to control you! Please, snap out of it!' He explains.

'It's no use.. This can only end one way. It's written in the title of the next chapter..' Monika says still having trouble speaking with her wound.

Sayori stands there, her trembling hands holding her rifle to her own head. She doesn't know what to do; what to think. It's as if two composing forces are fighting for control in her head. She can't bare it anymore. It's pure hell. She wants to make it stop. She just wants it to end.

'I.. I..' Sayori stutters. In that moment our hero gets up off the ground and starts running towards Sayori, in a desperate attempt to stop her.

Doki Doki Literature Club Our Time Full Release

'Sayori! Don't do it! SAYORIIII!' He cries out. But before he can reach her, the sound of her rifle firing rings throughout the room.

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